Wednesday, August 14, 2013

Part 2: Haunted looting!

So after cleaning off from the sewers and spending/wasting most of our loot our intrepid adventurers heard about a deceased wealthy family and their haunted treasure.  Being the good Samaritans that they are they decided it was high time someone liberated their belongings.

The dungeon has become much more friendly now due to kitty card sleeves.  This has a profound effect in increasing party morale and decreasing party moral responsibility (though to be fair most anything does that!).

  
This particular sidequest involves two floors the first one has five directions with only one leading down to the cellar and its precious loot!   Of course each time a direction is revealed it will trigger any events associated with the revealed board so our druid promptly uses a scry spell to spawn a few pesky skeletons.  The berserker and hunter make short work McMurdering everything before the other half of the party even gets a chance...


 After the not so climactic battle the party finds the staircase and heads down to the cellar.  The former residents seemed to be less keen on safety and more on home security as the stairs end up leading to a giant pit for no discernible reason.  They did at least have several ghouls poised to welcome us so that was a nice touch.

Sadly our new friends were a bit skidish as after the druid killed one by standing next to it with a silver sickle they all decided to run off and leave us confused and lonely again.  So we wandered down a few more empty corridors until....


We found the surprise party!  A pile of skeletons and zombies were just waiting for us to arrive at the tomb chamber (still not sure why they had this built in the cellar).  Unfortunately it would seem that our party is not good with surprises as we immediately enter some kind of combined wartime flashback and start hacking away at our new friends.

That is the only way I can interpret this as the walking dead continuously missed and or failed to do damage.  They did not do Romero proud this day.


Eventually the flashbacks subsided but only after pounding the last skeleton into fine dust through a combined if not manic effort.  After a quick top off on health we looted the chamber of 1500 gold (yay!) and 75 gold worth of fine clothes (wait what? crap!).


Well now it was time to leave with our (ill gotten) loot in hand.  Unfortunately the late arrivals would have none of this as an unexpected event hit us with a few more skeletons.  Apparently these were the elite bouncers of the house as they actually managed to bring the berserker to 4 wounds (out of 15) and hacking bits an pieces out of the rest of the party.  Of course they too eventually fell to our undead smiting ways ans blades, chainsaws and sickles tore through the ranks.  So with our treasures secured we exited the manor whistling innocently...

Back in town the berserker found a few adventure leads but sadly one turned out to be a false lead.  In addition he managed to train with the watch for +1 toughness in the next adventure, find a treasure map in an old shop and generally get wasted in the tavern.

Our witch hunter (batman) enjoyed a bit of aid from the hunter guild gaining a few rare items before getting mugged in a strange house for 60 gold and buying shot and powder that turned out to be fake (he returned the next day to a more reputable dealer).

The chainsaw warrior, priorities firmly in hand, purchased a few casks of beer and some armor to protect herself from danger after drinking it.  Of course this went hand in hand with deciding to blow an extra 50 gold on the best room and board (and wine) for no good reason whatsoever!

So our party has the choice of two different adventure leads for next time:

1) a sidequest (old world side quest number 29) where in a relic was stolen from a dwarven guild hall and they are even willing to part with some gold to gain it back!

or

2) An EPIC (sewers epic quest BL1) quest in which a local wizard has been experimenting with various slimes and after realizing how dangerous they are dumped them into the sewers. 

Obviously our party should risk life and limb in the more dangerous epic quest however I'll leave it up to the forums and comments to decided our fate...

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