Sunday, August 11, 2013

A time traveller, a muscle man, batman and a hippie walk into a dungeon and...

Time to start up my Warhammer Quest campaign so first off let's introduce our heroes!  We use a highly modified version of the game with a larger emphasis on the long run campaign than the original had and a ton of balance changes.  You can find the rules here:

Warhammer Quest Revision

Up first for our heroes is the mighty batman, er witch hunter.  Seriously though with the amount of situational one use items he has he might as well be batman.  He does have a utility belt FULL of amulets!


Next up is a custom warrior type the Norscan Berserker.  This slab of man meat comes with a double handed axe and claymore and delights in using either one!  With no ability to wear armor outside of furs this is our melee glass cannon!


Our weirdest party member is another custom class the Chainsaw Warrior.  Being a time traveler from the future she is of course equipped with a chainsaw and boomstick like any self respecting modern day adventurer would have.


Last but not least is our Druid the spell caster of the group.  Being the tree hugging hippie that he is he tends to cast more supportive magic but can also summon the trees themselves to crush and or annoy his foes.


You might have noticed that our warriors have no names.  This is simply because they have not earned a name as our house rules prevent this until BL 2.  At that point they are given names and attachments are allowed.

With the party gathered all they needed was a quest.  Well turns out that some beast has been killing hapless beggars in the sewers.  Not a big deal but once the city watch went down and didn't come out now there's a price on that monster's head!  Time to start on a low point with the sewer level...


The sewer entrance was a nice corner with a relaxing pool.  Unfortunately there were no potted plants to fill the voids within the room and help it flow a little more so we hurried onwards. Our prey within the sewers is a giant killer crocodile so our batman knew well what to do in this situation.


 The festering Pit was up first after the nice pool corner.  The water here seemed more slimy and less inviting therefore we decided not to jump in.  Unfortunately due to this rooms special rules each time a doorway is explored (magically or otherwise) it will trigger an event. 

As our hippie cast scry he was able to see into the next hallway and from it a snottling appears.The little bugger decided to follow us around and even guide us though the witch hunter eyed him with suspicion...


Using his magical wizard eye of scrying spell throwing the druid once again explored another doorway leading to the very lair of the beast: The Under Warrens.  At this point you would think our luck had run out since we were able to find the lair so quickly but you might be surprised.


We merrily strolled into the lair, stacked up on the door, threw flash bangs and proceeded to assault the room. Or some fantasy equivalent of that.  Either way the crocodile charged out of the darkness, took a sampling of our hippie (who cast pan's impenetrable pelt to save himself) and quickly got a double helping of sword, sword and CHAINSAW!  Needless to say the beast was stunned.

At this point the snottling realizes that turning traitor on this group would be bad for his health and scurries off down the dungeon corridors.  Our prize for felling the beast is a botched gold roll (also known as nothing) and a ring of shielding giving our witch hunter 6+ dispel, +1 armor or +3 against daemon.  Batman is happy with his new prize.


Of course our berserker decided to all out on the croc and entered RAGE MODE which gave him not only hatred but a need to find more victims and as such decided to charge into the next room.  Oddly enough the cool polluted sewage water was all he found.



Odd though since we rolled a monster...  Wait how to crocodiles spawn again?


Oh ya just a ways away charging in and attempting to eat batman!  Unfortunately he only got to the berserker and took a nice chunk out of him giving the hippie someone to heal up.  Of course we are already crocodile slayers at this point and make short work of the beast yet again.

The beasts drops a nice helm of encompassing protection when slain which grants +1 armor to whoever wears it and +1 armor to a single adjacent friend as well!


After a quick bonfire and hippie healing we are free to explore whats left of the dungeon assured in our awesome might by having already completed the main goal.  Upon scrying the next room in the festering pit a goblin boss, goblin spearman and goblin bowman jump out from the darkness.  Since this is a starter dungeon there are only half the number of monsters (rounding up) and since our rolls are terrible for them the monsters quickly realize how bad of an idea this was...


The bowman was at least smart enough to be further away from the murder machines and for his reward his life was lengthened by a few precious seconds.  After stepping through the tiny helpless goblins the warriors shuffled onward to more 'glory'.


Their next 'obstacle' was a small group of giant spiders.  Its true that they were more scared of us than we were of them so we squashed their helpless eight legs and looted the corpses.

The berserker finds a nice pouch of gold after the battle but quickly fumbles it down the sewer drain...


The warriors explore one final room in the sewers finding an underground natural river.  Though they are tempted to settle down here and put up a few potted plants to make the space more inviting it appears the dark elves have already taken up residence here.

After two more counts of aggravated assault with a chainsaw the warriors decide that its time to leave before the authorities arrive.

Back in town batman gets a few amulets and then hangs out with another hunter who may be a bit crazy as he keeps whispering strange tales into his ear...

The berserker goes to the tavern to quell his rage and thirst finding out about a haunted mansion in the town that may contain some loot and communing with a norscan brother to learn a battle cry for the next dungeon that makes him terrifying to monsters!  To bad he's going up against undead who fear not the shouting.

The chainsaw warrior wishes she could shop smart as S-Mart but there is only a market place where she buys a helm in case the chainsaw misses in a most horrible way...

Stay tuned for more tales of insanity, danger and rampant stupidity in the next installment when we renovate a happily haunted mansion in the name of looting!


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