Thursday, April 18, 2019

Defend the Village!

Before departing to save a village from Chaos Dwarf slavers the warriors needed to recruit some help since their barbarian friend had prior obligations with a long stay in the tavern!  We pickup a random amazon and even a very trustworthy looking chaos warrior of Slaanesh.  What? We like the cut of his jib!

On our first week of travel the party is ambushed by plague priests and a few giant lizards.  Since we are a party of five every roll of monsters results in a second roll of monsters with only 25% appearing on the roll rounding up.  Thus lizards!


The rat/lizard combo doesn't offer much resistance even while surrounded and are quickly put down. We arrive at the village and setup watch waiting for our party crashers to arrive.


This adventure is setup very differently than most.  It consists of several passages representing the village streets and we all start in the fountain of light, representing the town square.  Each time the power die rolls a 1 or 2 an enemy counter is placed at one of the random entrances to the town and act like a blip in space hulk only revealing the monsters once it is within line of sight.

On a 5 or 6 however the town militia reinforces our heroes with a BL1 barbarian.  This gives us a fighting chance as the party will be instantly surrounded by enemies on three fronts and we can't afford to split up too much at this level.

After enough monsters are destroyed and revealed they will go into retreat and we can finally clean up however we will have to keep them out of the town square as if any monsters are in the room for 3 consecutive turns we will lose automatically!


The warriors setup around the fountain and prepare to meet the onslaught of dwarves! Soon the bodies will pile up...


The first raiding party arrives to the west with a group of chaos dwarves and a few hobgoblins.


We send one of the militia soldiers north to scout out the incoming raiders revealing a pack of black orc slaves and a chaos dwarf.  Keep in mind at this level we don't have a lot of tools to get around the high damage mitigation of these monsters so this can easily turn into a long battle of attrition.


Finally the other member of the militia bravely scouts the southern entrances preparing for whatever may appear later.


The knight and the amazon's jungle cat meanwhile prepare to tangle with the chaos dwarves coming out of the western entrance.


Our brave volunteer (volun-told?) militia solder sped off further northward to force the monsters to split their attention.  Who knows maybe he'll come out on top against those black orcs...


As the chaos dwarves (slowly, very slowly) advanced the mage fired off a phoenix circle to soften them up before they meet the battle lines.


Our little drummer boy of the north eventually meets the black orcs in one on three combat and somehow avoids getting hit for the first round of combat!


In the town square the ranger and chaos warrior hold the entrance against the chaos dwarf line.


A group of snotlings led by a chaos dwarf slaver emerge at the southern entrance and are met by this brute of a militia man.


Snotlings in a corridor may not be a major issue but hobgoblins and chaos dwarves sneaking up from behind causes some concern.  Especially when we don't have enough to fully defend the southern route at this point!


Thankfully another militia member has been volun-told to distract the raiders and use his one and only life as a delay tactic!




Just as the knight, amazon and her cat are starting to clear up the western route another group of snotlings with a chaos dwarf and hobgoblin in tow show up.  So much for reallocating our defenses...


Our brave militia soldier finally falls in the south after taking out a chunk of the snotlings. He will be remembered briefly as that first guy to die without a name...


Just in time however more militia reinforcements arrived to defend the soon to be overrun southern route.  Without this we surely would have lost the square!


Believe it or not, after several rounds the militia soldier in the north is still standing though gravely wounded.  Fight on drummer dude!


Both the ranger and chaos warrior however have been slowly taking wounds and rarely causing damage against the brutish raiders.  Too bad the mage just keeps having terrible power rolls and can't seem to turn the healing button on!


In the south out brave militia holds out, some to the bitter end...


Next to fall is our northern drummer who very nearly stuck around until the end of the battle!


As the knight finishes cleaning up the western route the amazon looks to defend the southern entrance alongside the militia.  Thankfully she has a spear and can attack from two spaces away!


Finally at this point the chaos dwarves have abandoned their slave raid and enter into an 'organized' retreat.  From this point forward they all gain the retreat special rule and have a chance of just runing away each turn that one of them falls in battle!


At this point the battle greatly turns in our favor as the power die cooperates and keeps a few nearly dead defenders alive and occasionally even zapping a few dwarves!



As the northern path begins to clear our militia line falters and tumbles in the south leaving the amazon to defend the pass.



But at this point the village defenders have rallied around the warriors (probably because we stopped sending them out as bait).  Two more militia troops show up to the battle and with some extra zapping the chaos dwarves break and run from the village on their short stumpy evil legs!


Not long after that the rest of the monsters either break or are mopped up by the defenders.  The village is finally saved after a long and exhausting battle.  Plenty of roasted orc for everyone now!

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