Sunday, September 8, 2013

Oh Yes, There Will Be Water...

Being the foolish types that we are we decided to leave the Old World and search for our fortunes in Lustria this time.  Before we begin however I thought a picture of all of the insane amounts of miniatures that we use is required.


There they are in their myriad of cases and foam packed up and ready for game time.  If it wasn't obvious we might be a bit insane to transport this game once a week.  However our insane party now (mostly) has names!  Let me introduce:

Bruce: The utility belt wearing Witch Hunter
Kronk: The every choppy Berserker
Ashley: The chainsaw Warrior from times long forward
Hippie:  The not named hippie.... er druid!

Our session begun with a journey to our nearest harbor which was fairly uneventful outside of a small forest fire.  Once we made it to the harbor everyone spends the day searching for a captain.  One captain had a rickity old bucket of a ship claiming he was the king of the seas, and another choice was a piece of drift wood that we found.  Needless to say we chose door number 3: Arma the barbarian pirate.

Arma's ship has an amazing amount of hull points and an impressive damage output from his cannons meaning that any enemy in our path would be hard pressed to defeat us.  Unfortunately the captain is a bit distracted as his journey time is inexplicably long as we shall soon see...

Month 1
Our journey starts out with a kraken attack, the first of many.  Kronk however is hungry and makes sushi out of one of its tentacles forcing it to retreat.

Month 2
Ashley practices her motherly skills by babysitting the children (why they are on a barbarian pirate ship is more than suspect).  Unfortunately she tends to be a bit rough and after some injuries she manages to anger the mothers as they demand retribution.  Or at least they would if not for her pillow talk skill (oh yes its exactly as you think it is).

Month 3
Our hippie has fallen ill due to being bitten by a poisonous octopus.  Because of this he is bed ridden for the rest of the journey.  He shall be counted among the fortunate...

Month 4
The seas are calm for once and time passes with ease.

Month 5
 A huricane rocks the ship damaging it slightly and leaving the vessel with 20 hull points

month 6
The demon children on the ship surface again leaving toys for poor Kronk to trip over and nearly fall of the railings.  He is so angry that he will be at -1 to hit until the end of the next adventure.

Month 7
Arma's mighty vessel encounters a huge fleet of chaos.  Though the battle seems a tempting test we decide to go around adding several months to the journey.

Month 8
Deeming the chainsaw warrior unfit for child care Kronk the berserker is enlisted to help babysit this time.  Somehow he is competent in this feet and gains some gold.

Month 9
The money lender has stolen from an imperial noble woman who is aboard the ship.  The lack of pay chests after his incarceration in the brig will lead to delays amongst the men.

Month 10
The children get revenge on Ashley nearly sending her over the rails this time on a roller skate!

Month 11
Arma has decided to make a detour to a nearby island in search of treasure.  Amazingly Luigi and Salvatore are hosting a promotional treasure hunt for the nobles of the world and we have stumbled upon it!  Ashley makes it to the mother load first however we all receive more than a fair share of treasure for this excursion.

Month 12
A wave of pure concentrated magic strikes the ship.  Most of the party are uneffected however Bruce ends up gaining a cursed chaos attribute.  From now on the Blood Rage runs through him turning him into a bloodthirsty, reckless warrior in combat

Month 13
The crew celebrates the passing of over a year at sea apparently by having a drinking contest!  The warriors (except the bed ridden hippie), a Lord of Aenarion, an elf and an imperial noble are present for the competition.  In the end only Kronk and the noble were left who passed out at the same time ending in a tie.

Month 14
A flight of dragons swoops down on the ship badly injuring the witch hunter before moving onward.

Month 15
Oddly enough the Arch Bishop of Kislev happens to be traveling with him and Kronk is invited to serve him his dinner.  He is so impressed by Kronk however that he gives him a small cross that is a very effective weapon against the undead!

Month 16
A skaven warprider ship is spotted on the horizon and Arma promptly orders it sunk, thus it is so.

Month 17
Calm seas finally!

Month 18
Fearing a never ending voyage we make landfall at a nearby island only to find that Ashley is up to her hijinks angering an amazon tribe with her pillow talk.  The tribe takes it out on everyone but her and we all flee back to the ship taking arrows and spears in the process.

Month 19
A dying dwarf prospector is found floating on a raft in the middle of the ocean.  Of course he has a portcullis key that he must give to us, because that is what they do.

Month 20
While strolling along the deck Bruce finds out the ship is less than ship shape and steps on a loss plank smacking him in the face!

Month 21
Kronk is asked to serve the Arch Bishop again, this time his conversation skill is far less convincing and he is pelted with potatoes and other such food!

Month 22
The kraken catches up with us again and once again the berserker sends it packing with his gleaming sword.

Month 23
A flock of giant rocs passes near us attacking the warriors!  We fell two of the beasts and take some minor damage before they pass.

Month 24
Our two year mark is the krakens final attempt at scuttling the ship.  Bruce and his mythic sword send him on his way for the last time!

Month 25
We encounter some native while resupplying on a nearby island.  Their primitive offerings were not enough to peak our interest so we leave without our usual display of destruction.

Month 26
Understandably the crew mutinies!  Who wouldn't at this point?  Being that Arma is a BL10 barbarian though we side with him and together put a quick halt to the mutiny.

Month 27
We arrive in the far port of Lustria!  We quickly find our land legs and pick up on a quest as a pygmy burial ground needs to be cleared for the archeologist guild.  Next time we delve into our first lustrian dungeon for the party.

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