Thursday, November 28, 2013

Once More Into the Jungle

We are finally back!  After the loss of Kronk he has been replaced with a fairly shady outlaw who claims he is really innocent.  We'll just have to take his word for now I suppose.

The next quest is to save a would be sacrificial victim from the lizardmen so our intrepid group sets out into the jungle.During the travel to the adventure all but the hippie contracts a disease putting them at either -1 toughness or strength.  In addition the chainsaw warrior falls into some quicksand and is pulled out by the witchhunter.





After a shortish journey we arrive at the sacrificial temple. We only have 22 turns to reach the objective room and save the hostages before the beasts show up in mass to end us once and for all!


Thankfully we only encounter a few traps on our way in letting kenny the fairy take the brunt of a few traps.


We find the crocodile pit and send the fairy in to trigger the encounter within there.  The pit is a terrible place to fight in and the fairy saves us a great amount of risk.  Or would have until we find four pygmy slaves which we free and escort out through the astral shaft which is an extra exit within the dungeon.  Thanks to our heroic deeds we gain yet more wealth!


After crossing the crocodile pit we encounter the great hall with its many passages and a portal which leads to the old world!


Thankfully we find the bonepit in record time however they did not leave the room anywhere near unprotected and defeating all of the monsters in the time allotted will be no simple task!  The number of saurus, backed by two champions, and the skinks with gang up and jungle poison are a difficult mob of scales to deal with.

The outlaw manages to fell the skink priest right off the bat as more missile attacks and spells whittle the skinks down.  Meanwhile the saurus are slowly brought down to size by the melee characters.


Eventually we roll and unexpected event which since we are already in combat turns into a combat event automatically.  In the event we discover our objective room treasure mid way through the battle.  The battle continues as we finally slay the last saurus with no turns to spare!

Freeing the colonist, and being the heroes that we are, we decide to let them traipse through the jungle themselves in hope of returning home while we enter the portal to the old world and seek new adventures!